Combat in Soravelon is turn-based with an action budget.
Starting a fight:
attack <target> -- Engage a hostile creature
During combat:
use <ability> -- Use one of your abilities
attack -- Basic attack against your target
flee -- Attempt to escape combat
Your action budget determines how many actions you get per round. Using multiple actions in a round reduces each action's damage. Status effects like poison, bleed, or stun can change the flow of battle.
Type help combat for the full combat system reference.