Combat

Combat System

Combat is turn-based with initiative determining action order.

Action Budget: Each round you have a number of actions based on your agility. Using more actions reduces damage per action.

Abilities: Your primary combat tools. Each costs a domain resource and may have cooldowns. Type use <ability>.

Status Effects: Abilities can inflict conditions like poison, bleed, stun, or root. Some effects compound -- applying bleed to a poisoned target creates hemorrhage.

Targeting: attack <target> to engage. target <name> to switch targets mid-combat.

Fleeing: Type flee to attempt escape. Success depends on your speed relative to enemies and grants a brief head start to keep moving through danger.

Defeated enemies drop loot scaled to your progression. Group combat distributes loot according to the party's loot mode.