Axes
Availability: Live -- The 'attack' interaction is live through axe attacks in combat.
Use axe-family weapons for committed cuts, hooks, shields, and armor-breaking pressure.
Domain Synergy: Combat
How It Improves: Use it in the world, practice it directly with practice weapon_axes, and seek out trainers once you push past 50.
Milestones:
25 -- You stop over-swinging and recover after heavy cuts.
50 -- Hooks and haft pressure become part of your rhythm.
75 -- You can turn an axe's weight into reliable advantage.
90 -- Armored targets feel less secure under your angles.
100 -- Every axe swing lands with brutal economy.
Practical Advice: Skills are long-term investments. Keep the tool or context they need on hand, use them in the zones that support them, and check skills often so you can lean into what your character is already getting good at.