Intimidation
Availability: Planned -- The 'pressure' interaction is not live yet. Direct practice and trainer progression remain available; the described behaviors and milestones are design targets.
Coerce through threat, presence, or reputation.
Domain Synergy: Combat
How It Improves: Use it in the world, practice it directly with practice intimidation, and seek out trainers once you push past 50.
Design Milestones (not live unlocks):
25 -- Common folk step aside
50 -- Guards think twice about confrontation
75 -- Veteran soldiers feel uneasy
90 -- Named enemies reconsider engagement
100 -- Your reputation precedes you everywhere
Practical Advice: Skills are long-term investments. Keep the tool or context they need on hand, use them in the zones that support them, and check skills often so you can lean into what your character is already getting good at.