Unarmed

Unarmed

Availability: Live -- The 'attack' interaction is live through unarmed attacks in combat.

Fight without a held weapon, using stance, clinch pressure, strikes, and recovery.

Domain Synergy: Combat
How It Improves: Use it in the world, practice it directly with practice weapon_unarmed, and seek out trainers once you push past 50.

Milestones:
  25 -- You can strike without giving away your balance.
  50 -- Close range stops feeling like panic.
  75 -- Clinch, recovery, and pressure become deliberate tools.
  90 -- You can stay dangerous even when disarmed.
  100 -- Your body is a weapon that cannot be confiscated.

Practical Advice: Skills are long-term investments. Keep the tool or context they need on hand, use them in the zones that support them, and check skills often so you can lean into what your character is already getting good at.