Thrown Weapons

Thrown Weapons

Availability: Live -- The 'attack' interaction is live through thrown weapon attacks in combat.

Use thrown weapons with cleaner timing, better release, and more reliable short-window opportunities.

Domain Synergy: Subterfuge
How It Improves: Use it in the world, practice it directly with practice weapon_thrown, and seek out trainers once you push past 50.

Milestones:
  25 -- Short throws stop wobbling out of your hand.
  50 -- You find openings while already in motion.
  75 -- Release timing becomes difficult to read.
  90 -- You can punish tiny windows before they close.
  100 -- If it can be thrown, your hand already knows the line.

Practical Advice: Skills are long-term investments. Keep the tool or context they need on hand, use them in the zones that support them, and check skills often so you can lean into what your character is already getting good at.