Persuasion
Availability: Planned -- The 'persuade' interaction is not live yet. Direct practice and trainer progression remain available; the described behaviors and milestones are design targets.
Convince others through logic, charm, or emotional appeal.
Domain Synergy: Diplomacy
How It Improves: Use it in the world, practice it directly with practice persuasion, and seek out trainers once you push past 50.
Design Milestones (not live unlocks):
25 -- Friendly NPCs sway easily
50 -- Neutral parties consider your arguments
75 -- Hostile NPCs pause before acting
90 -- Faction leaders take your counsel seriously
100 -- Even sworn enemies hear you out
Practical Advice: Skills are long-term investments. Keep the tool or context they need on hand, use them in the zones that support them, and check skills often so you can lean into what your character is already getting good at.